The world type is one crucial option that significantly changes the game you’re playing. World types is an available option for the World Generation. There are generally three major Minecraft world types: Infinite (default type), flat world, and old worlds. Let’s dive into what these world types entail.
The World Type, Infinite Worlds, was added in Update 0.9.0 and contained no boundaries. That means that you can explore them almost infinitely. There are various advantages to exploring infinite worlds. Firstly, unlimited chunks may spawn. That means that the player will never run out of resources such as stone, ore, wood, and so on. Secondly, it also allows for additional space for building different structures.
However, there are a few disadvantages you might experience with Infinite Worlds. One disadvantage is that, since there are no boundaries to block the player, it is much easier to find yourself lost.
As a result, the player might wander away aimlessly from their particular homes. With this world type, there can be increased lag and chunk generation issues on specific devices.
When it comes to availability, all Android devices have access to Infinite Worlds. However, the player should always turn off “limit worlds” in case their Android phone consists of a single-core processor.
4th generation (or lower) iOS devices cannot apply this feature since 4th generation devices consist of a single-core processor and, with infinite worlds, there is usually too much lag. For iOS devices of 5th generation and above, they can have infinite worlds. You can also find infinite worlds for iPad 2 and above, along with all Amazon devices.
It’s worth noting that infinite worlds aren’t really infinite; they’re just so extensive that they can’t ever be completely explored.
Superflat Worlds was added in the Update 0.9.0. When you use this world type, you’ll experience a world that will generate flat terrain, and you’ll find one layer of Grass, one layer of bedrock, and two layers of dirt.
One of the advantages of this world type is that there’s additional space for building structures because the chunks that are loaded are usually flat. Automatically, the flat worlds set your game mode to creative.
Just like infinite worlds, the super flat world has its disadvantages. Firstly, it can’t be played in survival mode, since the only resources that can be gathered are those from animals. Secondly, generated structures (such as dungeons, villages, etc.) can’t generate here.
Lastly, because it generates just three blocks high above the Bedrock level, that world isn’t that ideal to build maps that need, for instance, underground caves or deep pools.
Old Worlds are basically a world type that was included in the Pre-Release. In Old Worlds, the terrain is usually limited to a 256×256 area and consists of an invisible bedrock barrier surrounding it. In fact, Old Worlds were the first world types to be included in Minecraft.
Before update 0.9.0. this world type was the only one that could generate. Generally, they comprised a straightforward generation algorithm and didn’t contain features such as Ores, new blocks, foliage color, and so on. After update 0.9.0, they were given as a second choice to infinite worlds.
Old Worlds now have Mobs, features, Biomes, and new blocks that were incorporated in update 0.9.0. Because of their small size, however, they don’t have all the biomes at once. In addition, they could be converted into infinite worlds.
It’s worth noting that, in this world type, you can’t break the invisible bedrock layer. However, projectiles could be shot through it. The player may walk on that invisible bedrock layer.
The Old World’s glitch is that if an entity or mob is spawned at the edge of Old Worlds and knocked or pushed above the invisible bedrock, then the entity or mob will break and glitch out until the player leaves the world.
Nether Portals can’t be lit in an old world – this makes it impossible to access the Nether in this world type. As a result, if the player wants to gain access to the Nether, they should convert it into an infinite world.
However, there is one way you could enter the Nether in this old world, which is placing a Portal Block (available by inventory editing). Primarily, the portal block’s role is to transport that player to the Nether. When the Nether is generated like this, it will contain a 256×256 block limit like the Overworld and might be glitchy.
Furthermore, if you look through a cloud in this world type, the Nether Reactor Core, Lava, and Water will not be visible. For generated structures, they spawn very rarely.
Other World Types
As Minecraft has developed and matured, it has begun to support a wide range of interesting world types, instead of the standard, default generation.
In general, these world types configure and customize the server’s world generation – and using generator settings – they can be configured even further.
Vanilla World Types
- Default. It uses standard Vanilla Minecraft biomes.
- Large biomes. Utilizes default world generation, but increases each geographic feature to create larger biomes.
- Customized. It enables highly customizable terrain, using generator settings. Although it offers a very powerful set of features, it can be hard to configure.
- Amplified. It’s an “amplified” modification of the default generation. Although it needs much more resources to generate, it can generate a much taller, Skyland-like terrain.
Modded World Types
Most mods include their world types to Minecraft to customize better and enhance the game as they see fit. Here are some of the most common modded world types.
- Biomes O’ Plenty (BIOMESOP). As the name suggests, it uses the Biome production from Biomes O’ Plenty, as well as the many additional Biomes it offers.
- Realistic Terrain Generation (RTG). It generates a “realistic” terrain.
- Garden Of Glass (botania-skyblock). It generates a sky-block like map, which is ideal for some fantastic modpacks, e.g. skyblock edition, and FTB Infinity Evolve.
- Quark Realistic. Besides Large Biomes or Amplified, “Realistic” is basically a new world type that generates semi-realistic terrain. You should expect very tall mountains and rolling hills. In this world type, the cloud height is 260.